This course engages a comprehensive approach to narrative video gaming–-play, interpretation, and design–-to explore how video gaming helps us to conceptualize the boundaries between our experiences of the world and our representations thereof. We will ask how play and interactivity change how we think about the work of narrative. What would it mean to think about video games alongside texts focused on similar subjects but in different media? How, for instance, does Assassin’s Creed: Freedom’s Cry impact how we understand others’ discussions of the Haitian Revolution? And how do video games help us to re-conceptualize the limits of other media forms, particularly around questions of what it means to represent differences in race, gender, or physical or cognitive ability? Finally, how might we more self-consciously capitalize on gaming’s potential to transform the work of other fields, for instance education and community development?
View the SP18 Syllabus
Tuesday ⇢ 12p – 2 | 4p – 6 | 7p – 9Thursday ⇢ 6p – 8Friday ⇢ 2p – 4Saturday ⇢ 1p -3
NOTE: office hours for Thursday, have been moved to 5-7pm.
!! NOTE: office hours on Tuesday, April 17th, 4-6pm are canceled