Auto-Saving and Trepidation

Auto-saving and the permeation of digital storage into almost all document based programs provides easy security for the user’s work. The utilization of these features allows the current generation ease of mind when reformatting or simply exploring the program interface, an activity that used to risk the work being lost. Before the advent of digital storage and auto-saving features, accidental closure, unplugging, or failure to save meant the unrecoverable loss of the document. This stratifies the user base by age, the fear of losing work manifests itself in a trepidation to explore the program, or simply click around. My cousin, at eight years old, knows that hitting the home button on the iPad doesn’t close whatever app he was using, but my mother still brings it to me thinking she closed her email for good. This is not the only reason she is uncomfortable using technology like this, but its contributes to her unease with navigating around it, and exploring features she doesn’t know. The digital generation has grown up with an understanding that program services like email and online word processors will save their work for them, which allows them the comfort of manipulating and exploring the program’s limits without risking their work.

One thought on “Auto-Saving and Trepidation

  1. An interesting thing to consider is how people have incorporated this into video games. Plenty of modern games have only deliberate saving as a purposeful design choice. Many other have autosaving as a backup for deliberate saving. And then there are those that have only autosaving. This choice influences, often very purposefully, the experience of playing a game. Think about it. Most games that are really serious about secondary character permadeath have autosave only. Why? So that you’re forced to move on. If, however you can’t rely on the game to save for you, you’re going to go through that game with a much different mindset.

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