My view of ‘The Usual Suspects’

Kind of spoilery. Don’t read if you haven’t watched the movie.This movie is much like a video game in that the main character is in complete control of everything that is happening in the story. It’s his story that he makes up on the spot using the information that is around him. This sense of control that he has is much like the sense of control I get when I play video games. I imagine that he also experiences the same joy controlling those around him that I experience controlling all of the actions of my character in a video game.

Apart from how the main character is controlling everything, it’s also interesting to see how he creates his lies. In a way, he isn’t lying in that his story has some element of truth. He and the people he was in jail with really did collaborate to pull off the heist. The only lie was that he made up a few of the names of the criminals involved with the heist and he lied about his role in everything. His story was so convincing that he managed to convince the detective that it he was the victim of it all. The detective was so sure that he was the victim that he didn’t even suspect the story that was told to him since many of the names that the main character uses are all words that were in the room. If the detective had just been more patient and more observant, he would have realized that many of the names that the main character uses are actually brand names and names of criminals whose pictures were in the room.

Nevertheless, I thoroughly enjoyed watching this movie and would recommend it for all audiences. If you want, you can comment your views of the movie.

One thought on “My view of ‘The Usual Suspects’

  1. In a way, I see Kevin Spacey’s character as a living embodiment of a videogame. He’s using the materials at his disposal to create an experience for the detective (the player). He’s laying out a storyline for the player to walk through, but the story isn’t static. He’s responsive to the player’s reactions, changing details, remolding the experience to better suit the player’s tastes. In essence, he’s a learning machine; using every bit of information or feedback that he receives from the player to create a more immersive experience. He becomes so good at it that the player (detective) begins to believe the story is real, that these characters exist and that they did these missions together, when in fact it was all a fantasy. The system powers down, the player disconnects, and suddenly realizes that it was all a fantasy.

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