Walking Dead decisions that really really don’t matter

In class we briefly discussed the idea of being given choices in video games, and how often times we feel that these decisions have no impact. One example brought up was in telltales game of thrones game in which no matter what you do at the end of the chapter the character you play as is killed. The complaint was that if you die why does it matter what you did. People defended the game saying that the path to this ending still affects the plot line, which I see as a valid defense. What that doesn’t defend against is the moments in where you are given options but only one option actually yields any results. It is almost like the choose your own adventure endings where you just get immediately eaten by a shark because you chose a blue shirt over a yellow one.

In the walking dead game there seem to be decisions which tread the line between the decisions that matter and those that don’t. The first one you encounter is between saving two characters. The issue is that no matter which character you choose to help, the same character lives and the other dies. The only after effect seems to be that one of the characters has a small issue with you for maybe the next two conversations with them. I guess the complaint would be that even though who lives and dies is already decided there aren’t really any consequences either way.

The moment of the decision:

0 thoughts on “Walking Dead decisions that really really don’t matter

  1. I think a large part of the pleasure, and thrill, of the game comes from being forced to make these decisions. Although I can see how the spell is broken if you look online and find out that the plot is the same anyway. I still enjoyed being forced to make the decision, even if it didn’t matter. It’s sort of like an enacted version of “what would you take with you to a desert island?” We know when we answer this question that whatever we have to say doesn’t really matter, but it’s still fun to think about it and make the choice.

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