So, I’m going to be completely honest here. I’m not a big horror fan. In fact, I hate horror. Horror makes me cower underneath my bed for days on end. Scariest thing I ever watched was probably The Orphan, and that’s a thriller, not horror. In conclusion, matching me up with the Walking Dead was a bad idea. Luckily, I had a friend in class, aburke, who was willing to play it with me. We made sure to leave the lights on and have tons of plushies around, and even then, we couldn’t do it. We started up the game, and immediately realized that the controls weren’t as easy as we thought they were. It took us (or aburke, because I was too scared to touch the controller) three tries to kill the first zombie. We spent the entire time practically screaming too. After every zombie killed, we had a cuddle-fest with plushies. Because of this terror, we didn’t pay too much attention to the game itself. We did notice, however, that the dialogue wasn’t always what we’d clicked on. For instance, in the police car, we clicked on “Fuck you” when the cop talked about his wife, and all we got was “Ugghhhh.” The game definitely seemed to be leading us in a certain direction, while letting us make seemingly small decisions. Unfortunately, we didn’t get to see how much these decisions affected the actual game itself because after killing two and a half zombies we gave up, tired of screaming, and decided to play something relatively more cheerful. aburke’s friend had given her false hopes, saying that it was actually an easy game, point and click. aburke says: “Fuck you, Sam. It wasn’t that easy. Love you anyway.” (aburke, 2015) “We definitely engaged with the game, so much that we did what any sane person would do and ran.” (aburke, 2015) (Yes, I’m citing here! Yay for citations!)
The more cheerful game was called BattleBlock Theater. It definitely cheered us up, and while at first glance it looked like a simple task-y game, it had several cut scenes that described a plot. Not only that, but there was a constant interaction with the narrator, with him demeaning and insulting us, and us insulting a computer screen “colorfully and with great gusto” (aburke, 2015). We engaged with this game too! We practically had a conversation with the narrator!
So yeah, we won’t be playing any more of The Walking Dead for a while, and not at night. Hey, at least we got some achievements!