DLC or Downloadable Content is often viewed as a scourge in the gaming ecosystem. In large part, this comes from the pay-to-play model of gaming that requires real-world time to attain improvements, and encourages the spending of cash to purchase in-game currency in order to shortcut the time requirements. That being said, there are many fabulous examples of DLC in contrast to these transparent cash grabs.
Freedom Cry is an excellent example of this, in addition to The Last of Us: Left Behind and Far Cry 3: Blood Dragon. In many ways, DLC is has a great deal more flexibility and freedom. For one, DLC add-ons do not have to adhere to a rigid release date in the way that full length games do. They can also be a great deal shorter, not requiring the creators struggle to fill dozens of hours of content to convince the consumer they’re getting a good value. Furthermore, the price is also a great deal more flexible than the set $60 bar full releases must initially adhere to.
The Last of Us: Left Behind delivered a touching and in-depth character study; one which greatly expanded on an already richly developed character. Far Cry 3: Blood Dragon took a highly polished game engine and used it to deliver an homage to 80’s sci-fi, while entirely subverting the tone of the main series. On the other hand, there are numerous examples of easy money DLC: character skins in Playstation All Stars, map packs in the Call of Duty seroes (which I am guilty of purchasing every one of in the cases of Modern Warfare 2 and Black Ops), and Playstation Network avatar pictures. There is certainly more trivial DLC content than quality releases, but to discredit all DLC at face value would be a foolish move.
Any pieces of DLC you especially uphold or despise? I’d love to hear them in the comments.