There has been talk of MOBA’s on the blog before, and the ways in which they are addicting, and how some have steep learning curves or confusing elements which aren’t explained very well by the games tutorial, and many other valid points about the genre. But I have a much more shallow complaint. My complaint is that when I am crushing the enemy team with a kill streak of eight as my favorite god Thanatos (pictured, and featured in the video below) the most unsatisfying thing usually happens. The other team arrives at the decision that my team is too strong, and that they might as well just give up. In many other MOBA’s this would simply mean sitting back and allowing my team to win. But in Smite (my MOBA of choice) the developers included a surrender feature. This means that once the game has gone on for a certain amount of time (usually ten or fifteen minutes) they can just surrender so they don’t have to keep playing a losing game. My complaint is that it often times creates a very unsatisfying experience for the winning team. I don’t want to win because the other team gives up. I want to win by squeezing the last ounce of life from their bodies and watching them despair as I descend as the angel of death to wreak havoc among them. (There is a reason Thanatos is my favorite god. What I guess I am asking is what do other people think about this? What are the pros and cons of this surrender system? Are there other games with similar systems? Does anyone else play Smite?
Also watch Thanatos kick some ass, and enjoy this guys amazing laughter.