Something I noticed when watching everyone play Wii Tennis and Mario Kart 8 was a cycle of interactivity and immersion with the game. First both the player and the game were rather static, a menu with no buttons being pushed. The menu of course prompted the player to input which in turn caused something more to happen on the screen. In response, the player once again input controls to make trigger more events and reactions on the screen. As the screen got more active the player got more excited and the two dimensions of play seemed to build off each other. The activity of one prompted further and more interesting activity from the other. The player was in a positive feedback loop with media that was unique to gaming.
What I found fascinating about this was how this aspect of video games and platforms could affect development and game creation. Specifically, the differences in the construction of narrative, character, and environment in this form of media versus others because of the aspects of interactive play and immersion. The actions of a listener or reader when interacting with music or a novel do not affect the how the artist’s creation is presented and so the experience of the person experiencing these forms of art can be predicted, to an extent. In video games, this is not as true and the interaction can change and even what portions of the creation the player can be exposed to is in fluctuation with each occurrence.
I don’t have significant experience in video games development, but I imagine that this aspect significantly affects the mindset of the developers as artists relative to artists working in other mediums. If anyone could express their experience with this distinction between thought process in various art forms I would be greatly interested.