Freedom Cry Me To Sleep

This game was just really boring. It’s been criticized for commodifying the slaves you free as mere points towards upgrades, an issue we talked about at length in class. Aside from that, my gripe is that I just found it to be really boring, which is actually somewhat impressive given that its got about five hours of content. The missions were unexciting, and it suffered from the same combat issues that plague all AC games, which is the way enemies never really group up. If you’re surrounded by five guards, they rock back and forth waiting for their turn to get killed. You just have to pop one guy, retarget, and repeat. Its so easy. Assassin’s Creed 2 was great because it was new and exciting. They have essentially recycled that same experience ever since, and its boring. Just like Call of Duty, this game seems marketed towards people who want a big name game that they can beat, and that means the challenge just isn’t there. The only times you really fail are when missions aren’t completed correctly or you’re playing with a sandwich in one hand. The setting is nice, and the plot is actually compelling, but you get a vastly empty feeling when it comes to feeling like you’ve done anything.

TL;DR Review: Good vibes, bad execution

7 thoughts on “Freedom Cry Me To Sleep

  1. From my perspective, this is a surprising opinion – thanks for the post. I assume you haven’t played Black Flag? As someone who hadn’t really liked an Assassin’s Creed game since 2, I thought that both Black Flag and Freedom’s Cry were a nice change of pace and well worth my time. True, the core gameplay is almost unchanged (particularly the combat), but the meta-story about being a game developer working on a pirate-themed game was a clever twist on the usual boring Assassin’s Creed meta-stories. I really enjoyed the surprisingly well-refined sailing mechanic in addition to, as you put it, the “good vibes.” Is there anything you’d particularly liked to see Assassin’s Creed do story or mechanic-wise, or have you completely soured on the series?

  2. I chose this as one of favorite posts of the semester. I like this post because I also share the same opinion. The combat and core gameplay of this game was the same as all the other Assassins Creed games, making it quite boring to play. The only upside to this game was that it had a new story.

  3. I agree with Baker on this one. I found the relative merits of the game to outweigh the potential design flaws. Yes, the gameplay wasn’t exactly innovative, but the storyline was unique enough amongst the Assassin’s Creed series to keep me more than interested and wanting more. I do think you make a good point regarding the commodifying of the slaves and treated them as “mere points towards upgrades,” but that qualm could warrant an entire discussion in and of itself. As far as the actual gaming experience goes, I quite enjoyed Freedom’s Cry.

  4. Yup, this one easily cracked my top 4 for the semester. While bashing the AC series has become a bit of a meme in the class, this post nails most of the things I disliked about the AC games I tried (namely Black Flag & Freedom Cry). I would love to point out the absolutely horrendous control scheme, at least on the consoles. Ubisoft needs to pay more attention to my delicate hands 😛

  5. I agree, this game was boring. Would I play it again? No. You’re right about this game not being challenging at all. The combat system is so easy, it’s not even worth the action. I would literally just stand there and wait to counter. Ez-Pz.

  6. I’m with you on the rehashed feeling of the mechanics of the Assassin’s Creed games. Even though the original Assassin’s Creed was one of the most excited game purchases I’ve made, I couldn’t bring myself to finish it after all the novelty value of features like climbing and assassinating began to feel like gimmicks. Also, I really appreciated your “unless you’re playing with a sandwich in one hand” comment.

  7. I can’t tell you how hard I tried to approach this game as if it was an entirely new experience. Yes, the game play remained pretty much unchanged, the challenges still as flat and the enemies as easy to kill as ever, but there was the difference in tone, right? This was a story told from an entire different perspective, filled with nuance!

    (Ok, I parlayed this into a post –> https://vgboundaries1.wordpress.com/2015/05/17/freedom-cry/)

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