Why I didn’t intend to write a blog post about Freedom’s Cry

Over Spring break I had to play Freedom’s Cry. I was beyond excited to finally play some Assassin’s Creed. I had watched my brother play those games when I was younger and I always wanted to try, but he wouldn’t let me touch the controller.

I bought the game, downloaded it on my PC, turned on my stream and was ready for some quality game play.

But that was far from what I got. Apparently I missed the memo that Assassin’s Creed games have horrible clunky controls. If you don’t know what you’re doing, then good luck to you, it’s nearly impossible.

So I wasn’t going to blog about this game because I couldn’t get past the first part.

After three tries I blew up the ships. But when it came time for me to jump from my ship to the other, I ended up in the water and spent a solid 15 minutes trying to get out while everyone on the stream laughed at me. I could never get out and I just sat there waiting for my crew to die completely so I could try again.

But no matter how many times I tried, I just couldn’t get onto that damn ship.

Freedom’s Cry was not my favorite game. Which was very disappointing. The storyline seemed promising, but the gameplay got in the way.

2 thoughts on “Why I didn’t intend to write a blog post about Freedom’s Cry

  1. I agree with the post 100%. Over the years, I have come to realize that Ubisoft could really give less of a shit whether the Assassins Creed franchise will ever evolve; all they do is peddle unfinished projects and rake in the cash. Unless a future Assassins Creed game is set in Japan with samurai and ninjas duking it out, I will just continue to pass on this really disappointing series

  2. People keep buying it and the developers don’t have to evolve the series because they still making money. That is where art in the industry is lost

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