This might sound a bit goofy, but I think video games, as a medium, would benefit from shifting their focus from just challenging the players reflexes and problem solving, and maybe add in a bit of conversation instead. It sounds odd, but hear me out. I love games where you must navigate a conversation with an npc, manipulating, befriending, or convincing someone through carefully chosen dialogue choices. I always find these sections a lot of fun, but it almost always seems like they’re relegated to a small mini game or small part of the game.
I’m confident that the ability to emotionally connect with someone is just as important, and maybe even more important (gasp!), of a skill as being able to click buttons in quick succession. It’s something that is a valuable skill, and I would love to see more games try and explore this style of play. Of course, making a game would take on a much more emotional aspect as well. In order to accurately simulate an interaction with an emotional being, the developers will have to start thinking very carefully about designing every aspect of an npcs personality, life, memories, and mood. This is no easy task, but I have hope that in the future this type of game will be more common.
Do you know of any games like this? Do you agree or disagree with my post? Leave a comment below!