I wasn’t hugely excited booting up Freedom Cry. I’ve grown used to the Assassins Creed franchise, and it has gotten to the point where playing the games has become a chore for the most part. I don’t buy them anymore, so this has been probably the last I’ll ever play. It won’t, however be the last I’ll finish. That “honor” goes to Assassins Creed 4. The truth is that I just couldn’t bring myself to finish Freedom Cry.
Yup, the game was just too monotonous, especially as someone who’s gone through the same “tail a person” or “assassinate some guy with one line” missions a billion times before. But one thing this game did succeed in was making me feel bad for being too bored to continue. Obviously no real slave lives were in danger if I stopped playing, but it still aroused a small sense of guilt just the same.
I’m not sure if it’s some type of new player retention strategy being employed by Ubisoft or just how the game’s story worked out, but there was still some sense of after deleting the game from my computer. I actually had to look up the ending to the game’s story, the only real interesting thing present in the game. I don’t know what can be drawn from this experience, but I do think it highlights just how affecting a games story can be, even if the gameplay is tired and boring.