Setting and the Development of Narrative in “Remember Me”

Despite its repetitive mechanics, I was a huge fan of the setting of Remember Me. It was extremely evident that considerable effort went into all the tiny details in order to create a dystopian vision of the world through the perspective of a mind-freedom fighter in neo-Paris.

Remember Me
Remember Me

Walking through the streets of the futuristic/cyberpunk vision of the future, I was instantly reminded of Deus Ex: Human Revolution by the floating news messages and projected advertisements. The grey, washed out appearance of the buildings was made even more drab by the brightness of the lights of the city to create a bleak, inhospitable environment. The only semblance of life would come from the NPCs interacting with each other in the streets. Even though the dialogue was unessential to the progression of the plot, I found that it really contributed to my sense of immersion as it allowed me, the freedom fighter, to understand the thoughts/concerns of the individuals that I was fighting for.

At the same time, even though I appreciated the effort that went into developing the setting, I was slightly disappointed by how similar it was to Deus Ex’s vision of a futuristic dystopia, which is one of the few video game examples that I know of in such a world. Is this homogeneity the future (ha!) of video game depictions?

One thought on “Setting and the Development of Narrative in “Remember Me”

  1. It’s not just the future of videogame adaptations of Dystopia, it’s one of two strains of science fiction aesthetic that has been dominant since the days of Blade Runner. Either you’ve got a gritty, browns and metals orange future aesthetic that can be a little grungy, or it’s all whites and blue lights and sanitized walls, presenting a clean future aesthetic. Both are used in dystopian fiction, but Remember Me and Deus Ex are, for the most part, examples of the former. If you remember the Tai Wong Medical level in Human Revolution, it’s actually a good example of the latter, too.

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