This might sound a bit goofy, but I think video games, as a medium, would benefit from shifting their focus from just challenging the players reflexes and problem solving, and maybe add in a bit of conversation instead. It sounds […]
This video acts as both a review for the game Bloodborne (Which looks great) and also contains an in-depth conversation on whether a game benefits from or is made worse by the inclusion of a tutorial. One viewpoint that may […]
I’ve been playing a lot of Monster Hunter 4 Ultimate recently, and as anyone who has played the Monster Hunter series knows, that means I’ve been doing a lot of grinding. Grinding for weapons, grinding for armor, grinding for supplies, […]
I was really excited when I learned that going to the Quarters was going to be a part of the course. I had heard about it from friends who had gone, but had never waiting for an excuse like this […]
Imagine you are introverted. You are very introverted, and being in a crowd makes you feel incredibly lonely and bad about yourself.
I disagree with a lot of the ideas in Bogost’s Atlantic article, and I’ll never be able to share all of my disgruntled thoughts. Lucky for me, I don’t have to, because sometimes other people explain them for me. I […]
Last night, I had a dream with the “graphics/art style” of The Walking Dead. I don’t remember anything about the dream other than an image, but I knew that it had been a dream about the zombie apocalypse. It was […]
After rereading the recommended literature, I thought I would attempt to apply interface analysis to a personal favorite, emulation.
I felt very ambivalent after playing most of the created Twine games. On the one hand, they had everything that was required- many storylines, an overarching plot, and ephemeral passages that only appeared with certain player choices. On the other, most also […]
So, here’s your spoiler alert: anything up to 5.13 in the show and the first two episodes of the game is on the table. Spoilers are mild, but present.